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Efficient Environment Design for Blender - Piotr Krynski https://warez-v3.org/viewtopic.php?t=325722 |
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Author: | Hannibal [ Fri May 03, 2024 3:20 pm ] |
Post subject: | Efficient Environment Design for Blender - Piotr Krynski |
[center] Efficient Environment Design for Blender - Piotr Krynski English | Tutorial | Size: [/center] 10 hours of narrated content, going through the whole process, from sketching out comps and ideas, to creating assets/texturing, mixing in scans, to building (and optimizing!) huge and detailed scenes in Blender, and wrapping it up at the end with Blender Real-Time Compositor (for post processing Chapters 1. Intro 2. Comps 3. Examples 4. Basic Design Rules 5. Preparation 6. Addons 7. Lighting 8. Shortcuts 9. Creating Layout 10. Figuring out the next steps 11. Quixel Mixer 12. Creating Assets - The Wall 13. Creating Assets - The Factory 14. Creating Assets - First Tower 15. Creating Assets - Moar Towers 16A.SHOT1- Building the Scene 16B.Keeping your scene Optimized 17. SHOT1- Tweaking the Lighting 18. SHOT1 - Shrinkwrap 19. SHOT1 - Real Time Compositing 20. SHOT2 - Building the Scene 21. SHOT2 - Building the Scene 2 22. SHOT2 - Quick Grass 23. SHOT2 - Real TIme Compositing 24. SHOT2 - Cloths 25. SHOT2 - Tweaked 26. SHOT2 - Alt Mood 27. SHOT2 - Mixer 28. SHOT3 29. Closing Thoughts The course is suited for intermediate Blender users, for smooth workflow req RTX 3000+ series Software: Blender 3.5+ Blend files not included!;) [center]Buy Long-term Premium Accounts To Support Me & Max Speed [/center]
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